![]() Small performance issues but nothing that detracts from the playing experience (at least in the early stages of the game). Have a Nice Death is a 2D action roguelite where you play as an overworked Death, whose employees have run rampant, completely throwing off the balance of soulsand his vacation plans. The game itself plays very much like a platformer and side-scroller. I'll see how the latter plays out with more time.īut yeah, it's good so far out the gate. On its official Steam page, 'Have a Nice Death' is described a 2D action roguelike. This is something that the IGN review picks up on (they gave it an 8/10) but it sounds like it can make things more frustrating and progression seems to be very slow. Get a fresh look at Have a Nice Death in this gameplay overview trailer for the upcoming 2D action roguelike game. Can see it being difficult as enemies do seem to take a hefty whack of health off of you when you get hit and there aren't really any defensive measures beyond a dash. Instead, the mother's death is instrumentalised to deepen the boys' personalities as half-orphans. Not a big deal and again, that's perhaps more to do with being on a Lite rather than the standard Switch model.īeyond that, its solid. as a ghost has a marginal impact on gameplay. Visuals do look a little soft round the edges in some places as well. Have a Nice Death - Welcome to Have a Nice Death 1.0Huge thank you to our community during our Early Access journey You can now experience the eighth department - the Inevitable Time Department - with a new boss, mini-boss, enemies, the end of the storyline, & quot quality of death& quot improvements and much more.Discover and explore the darkly-charming, procedurally-generated. It's not enough to make the game crawl and I have only played the opening area so I can't say how it'll go later in the game. The iconic weapon for Death, the scythe is completely pointless yeah is cool, yeah they got alot of animation passion on them but If the gameplay never reward players to dash and slash among enemies, why don't I just shot projectiles after 8 failed rounds, I realize I should observe Boss pattern first, it did greatly increased my survival. Don't think it's running a stable 60fps as it doesn't feel like it is to me (drops look like it goes to sub 30fps so I'd hazard a guess at somewhere around the 30fps mark for frame rate maybe a bit higher) but I am playing on a Switch Lite so performance may be a bit better on the standard Switch undocked/docked. Generally speaking it runs well but there are definite frame rate drops at times, notably when coming out of elevators for each new area and during boss fights/fights where there are multiple enemies and projectiles flying. 20 Minutes into the Future: If the lore entries are to be believed (specifically Harriets entry), then the game takes place somewhere in the 22nd Century. Gave Have A Nice Death a quick go this morning. Have A Nice Death includes examples of the following tropes.
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